Large City: Chor Citidel

Chor Citidel

Chor Citidel
Example Sylvin architecture.
StateHobben
ProvenceSeóvmbaw̄ä Provence
RegionVaha Du̽yâya Heath
Founded1334
Community LeaderLord Fyèlënmê Slaight
Area102 km2 (40 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1380 m (4527 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population23973
Population Density235 people per km2 (599 people per mi2)
Town AuraIllusion
Naming
Native nameChor Citidel
Pronunciation/ˈʧeɪər/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Chor Citidel (/ˈʧeɪər/ [Translation Unavailable]) is a subtropical Large City located in the Seóvmbaw̄ä Provence of the Hobben.

The name Chor Citidel is derived from the Sylvin language, as Chor Citidel was founded by Rär Ca̋chvénḱ 'Chanel Zoin' Vú̄s Yāb̪vé Bé̄̄kīy Welden, who was culturaly Sylvin.

Climate

Chor Citidel has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 14°C (57°F). Chor Citidel receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Chor Citidel covers an area of nearly 102 km2 (40 mi2), and an average elevation of 1380 m (4527 ft) above sea level.

Overview

Chor Citidel was founded durring the early 14th century in summer of the year 1334, by Rär Ca̋chvénḱ 'Chanel Zoin' Vú̄s Yāb̪vé Bé̄̄kīy Welden. The establishment of the new community went well, with no major obsticles durring construction.

Chor Citidel was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Chor Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Chor Citidel is is constructed arround a series of crampt cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Chor Citidel's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Chor Citidel's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Chor Citidel is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Chor Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Chor Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Chor Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Chor Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Chor Citidel's parks.

Chor Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Chor Citidel.

Chor Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Chor Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Chor Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Chor Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Chor Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Chor Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Chor Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Chor Citidel's public wards, blessings, and other arcane systems.

Chor Citidel has an Scientific Academy which provides higher education in the natural sciences.

Chor Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Chor Citidel's grid is powered by a direct leyline tap.

Chor Citidel's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Chor Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Chor Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Chor Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Chor Citidel's natural decorations nor waterways.

Chor Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Chor Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Chor Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Chor Citidel's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Chor Citidel the water is caffeinated.

The Mole near Chor Citidel are known to be quite timid.

Chor Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Transmutation energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 46
  • Farmers: 70
  • Farm Laborer: 119
  • Hunters: 88
  • Milk Maids: 58
  • Ranchers: 31
  • Ranch Hands: 76
  • Shepherds: 58
    • Farmland: 96131 m2
    • Cattle and Similar Creatures: 5993
    • Poultry: 71919
    • Swine: 4794
    • Sheep: 239
    • Goats: 47
    • Horses, Mounts, and Beasts of Burden: 2397

Craftsmen

  • Arms and Toolmakers: 47
  • Blacksmiths: 57
  • Bookbinders: 31
  • Buckle-makers: 32
  • Cabinetmakers: 61
  • Candlemakers: 85
  • Carpenters: 71
  • Clothmakers: 66
  • Coach and Harness Makers: 25
  • Coopers: 59
  • Copper, Brass, Tin, Zinc, and Lead Workers: 33
  • Copyists: 22
  • Cutlers: 20
  • Fabricworkers: 55
  • Farrier: 145
  • Furriers: 15
  • Glassworkers: 77
  • Gunsmiths: 55
  • Harness-Makers: 22
  • Hatters: 43
  • Hosiery Workers: 17
  • Jewelers: 26
  • Leatherwrights: 72
  • Locksmiths: 24
  • Matchstick makers: 38
  • Musical Instrument Makers: 34
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 34
  • Plasterers: 31
  • Pursemakers: 42
  • Roofers: 25
  • Ropemakers: 23
  • Rugmakers: 23
  • Saddlers: 42
  • Scabbardmakers: 53
  • Scalemakers: 25
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 23
  • Soap and Tallow Workers: 81
  • Tailors: 145
  • Tanners: 30
  • Upholsterers: 35
  • Watchmakers: 31
  • Weavers: 70
  • Whitesmiths: 19

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 16
  • Beer-Sellers: 31
  • Booksellers: 38
  • Butchers: 64
  • Chandlers: 59
  • Chicken Butchers: 62
  • Entrepreneurs: 24
  • Fine Clothiers: 63
  • Fishmongers: 63
  • Florists: 14
  • Potion Sellers: 42
  • Resellers: 85
  • Spice Merchants: 31
  • Wine-sellers: 47
  • Wheelwright: 37
  • Woodsellers: 23

Service workers

  • Bakers: 104
  • Barbers: 106
  • Coachmen: 34
  • Cooks: 92
  • Doctors: 46
  • Gamekeepers: 36
  • Grooms: 21
  • Hairdressers: 70
  • Healers: 63
  • Housekeepers: 64
  • Housemaids: 141
  • House Stewards: 74
  • Inns: 23
  • Laundry maids: 47
  • Maidservants: 82
  • Nursery Maids: 44
  • Pastrycooks: 68
  • Restaurateur: 95
  • Tavern Keepers: 99

Specialized Laborer

  • Ashworkers: 34
  • Bleachers: 21
  • Chemical Workers: 14
  • Coal Heavers: 48
  • In-Town Couriers: 58
  • Long Haul Couriers: 52
  • Dockyard Workers: 52
  • Gas Workers: 11
  • Hay Merchants: 19
  • Leech Collectors: 69
  • Millers: 57
  • Miners: 53
  • Oilmen and Polishers: 35
  • Postmen: 51
  • Pure Finder: 32
  • Skinners: 68
  • Sugar Refiners: 13
  • Tosher: 35
  • Warehousemen: 85
  • Watercarriers: 51
  • Watermen, Bargemen, etc.: 64

Skilled Laborers

  • Accountants: 31
  • Alchemist: 34
  • Clerk: 53
  • Dentists: 24
  • Educators: 76
  • Engineers: 34
  • Gardeners: 24
  • Mages: 18
  • Plumbers: 26
  • Pharmacist: 26
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 23
  • Bankers: 33
  • Civil Clerks: 53
  • Civic Iudex: 26
  • Consultants: 15
  • Exorcist: 52
  • Fixers: 29
  • Kami Clerk: 46
  • Landlords: 46
  • Lawyers: 30
  • Legend Keepers: 41
  • Militia Officers: 149
  • Monks, Monastic: 85
  • Monks, Civic: 74
  • Historian, Oral: 58
  • Historian, Textual: 28
  • Policemen, Sheriffs, etc.: 54
  • Priests: 104
  • Rangers: 31
  • Rat Catchers: 40
  • Scholars: 36
  • Spiritualist: 47
  • Slayers: 13
  • Storytellers: 94
  • Military Officers: 79

Cottage Industries

  • Brewers: 70
  • Comfort Services: 95
  • Enchanters: 27
  • Herbalists: 26
  • Jaminators: 77
  • Needleworkers: 72
  • Potters: 39
  • Preserve Makers: 64
  • Quilters: 35
  • Seamsters: 133
  • Spinners: 70
  • Tinker: 26
  • Weaver: 63

Artists

  • Actors: 24
  • Architects: 9
  • Bards: 38
  • Costumers: 14
  • Dancers: 28
  • Drafters: 15
  • Engravers: 19
  • Fine Furniture Carpenters: 11
  • Glaziers: 25
  • Inlayers: 23
  • Musicians: 68
  • Painters, Art: 12
  • Playwrights: 25
  • Sculptors, Art: 21
  • Wood Carvers: 88
  • Writers: 104

Produce Industries

  • Butter Churners: 79
  • Canners: 72
  • Cheesmakers: 88
  • Ice Merchants: 10
  • Millers: 51
  • Picklers: 41
  • Smokers: 30
  • Stockmakers: 27
  • Tobacconists: 36
  • Tallowmakers: 52

8955 of Chor Citidel's population work within a Foundational Occupation.

13101 of Chor Citidel's population do not work in a formal occupation, but do contribute to the local economy. 1917 (8%) are noncontributers.

Points of Interest

Chor Citidel produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Chor Citidel is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a pair of gloves of Enchantment, an a pair of gloves imbued with potent amounts of Enchantment energies was created near Chor Citidel by in time immemorial, reportedly some time during the early 2nd century.

History